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-
- H A N G M A N J R.
-
- for Windows
-
- Copyright (c) 1992
-
-
- DESCRIPTION:
-
- Hangman Jr. is a spelling game for kids ranging from 5 - 9 years old.
- It features the ability to present a picture to give the child a hint
- rather than a sentence, which may be confusing, considering that this
- is a game designed to help them learn to read.
-
- Essentially, Hangman Jr. presents a graphics image (which can range from
- a clip art picture to a photo of Uncle Bob) and the child can choose
- letters from the alphabet (presented at the top of the window) until the
- name of the image is correctly spelled. At this point the child is
- rewarded with a pretty picture proclaiming that he or she is a wonderful
- speller.
-
- Unlike conventional Hangman games, there is no penalty for not getting a
- letter correct. Indeed, there is NO NEGATIVE REINFORCEMENT at all in this
- game, so there is no undue pressure for your child to "get it right." If
- the child chooses a "wrong" letter, for instance, it simply migrates over
- to the TrashCan icon and 'dumps' itself. As with conventional hangman,
- the letters already chosen are not usable, and the word is written on the
- screen so that the child can see it forming...
-
- We did not include underscores ( __ ) to the letters as we felt it would
- be confusing to younger children. In the example file, for instance, we
- have a LEOPARD. Now, that's a tall order for a 6 year old to get that
- one, and we didn't feel comfortable putting 7 underscores on screen so
- that the child may feel overwhelmed. Even so, our test crew of 5 and 6
- year olds were able to get it correct (even if it took a while...) and
- were quite proud of themselves (and justifiably so) for doing so.
-
- In short, Hangman Jr. is a reasonable vehicle for allowing children to
- associate words with accompanying pictures, without pressure.
-
-
- FEATURES:
-
- The files used by Hangman Jr. can be modified, added to, and otherwise
- easily manipulated by Mom & Dad. Hangman Jr. files are denoted by a .HJF
- extension, and they are simply a list of words and associated pictures.
- There's built-in file Creator / Editor for this purpose. The nice thing
- about this is that you are not limited in any way to the files we
- provide, or a limit of files at all. Hangman Jr. can work with ANY
- number of data files. The only limit you have is data storage.
-
- Each file, as it is OPENed by Hangman Jr., is randomised. If a child
- likes a particular subject, for instance, he or she is not presented
- with the list in the same order every time, even if the same file is
- OPENed time after time. Try OPENing the example ANIMALS file a few
- times to see this.
-
- The window was designed such that the child using it has a minimum of
- items on screen, which can be confusing. The NEXT button, for instance,
- will grab the next available word/picture immediately.
-
-
-
- OPERATION:
-
- The design of Hangman Jr. tries to keep things as simple for Mom & Dad
- as for the intended 5 - 9 year old user. For instance, there are only
- 2 menu items: FILE and MANUAL. The File menu allows you to edit, create,
- and otherwise manipulate data files. The MANUAL menu allows you to read
- this text while the program is running.
-
- Let's look at the FILE submenu:
-
- NEW:
-
- This item allows you to create a NEW file from scratch. You will be
- asked to enter a filename, such as ANIMALS. You are then put into the
- EDIT window. Essentially, editing is simple: you choose a graphics
- filename from the upper right hand list by clicking the name. The
- graphics files can have *.BMP or *.WMF extensions. BMP is the standard
- Windows BitMaP format, while WMF is the Windows MetaFile format. The
- name you chose will appear in the GRAPHICS FILE textbox. You then enter
- the name the child will spell in the ENTER WORDS HERE textbox. Click the
- ADD Button, and the spelling word will be ADDED to the DropDown list of
- words. To verify that a Word is associated with the correct graphics
- file, choose the word from the DropDown list. The associated graphics
- filename will appear in the GRAPHICS FILE text box. Deleting a word is
- similar: click the DELETE button instead of the ADD button.
-
- You can also make sure that a graphics image is the one you THINK it is
- before you ADD it to the list: just choose a graphics file from the list
- box (its' name will appear in the GRAPHICS FILE textbox) and then click
- the IMAGE PREVIEW button.
-
- When you are finished, click the DONE button. The last step you need to
- do is SAVE the edited file. See SAVE and SAVE AS below.
-
- OPEN:
-
- You will be presented with a standard windows FILEOPEN dialog box. You
- can choose the disk drive and the directory; the list of valid *.HJF
- files will appear in the left hand listbox. Click the name of choice
- and choose OK, or DOUBLECLICK the filename.
-
- This file will now be used by Hangman Jr. It may be up to 500 words
- long, but no more than that.
-
- SAVE:
-
- This choice saves the current data file, such as one you have just
- finished editing or creating. It saves it in the current directory and
- under the same name as OPENed for editing or CREATED with.
-
- SAVE AS:
-
- Allows you to save the current data file BUT using a different name than
- it was OPENed or CREATED with. You will be asked to enter a filename.
- DO NOT APPEND A DOS EXTENSION. Hangman Jr. WILL DO THIS FOR YOU!
-
- EDIT:
-
- EDIT will allow you to edit an EXISTING FILE. Like the FILE OPEN
- description, choose the file you wish to edit. See NEW above for
- instructions on the EDIT window.
-
- ABOUT:
-
- Tells you who we are and how we can be reached, and you revision number.
-
- EXIT:
-
- Quits Hangman Jr.
-
-
- MANUAL submenu:
-
- READ / PRINT MANUAL:
-
- Allows you to read this manual on-line (like if you're learning how to
- edit) or print it as you require. If you want it on-line, you can either
- place the MANUAL window in the background or minimize it to an ICON as
- you desire. You place it in the background by clicking the Hangman Jr
- window, (which makes the program active) and you put it in the
- foreground (making the program wait) by clicking the manual window.
-
-
- FILL / PRINT ORDER FORM:
-
- Gee, we'd really like to hear from you, so we reckoned you'd say hello
- if we made it a little easier...
-
-
-
- NOTES:
-
- The reinforcement images (the ones that come up when a child gets the
- word spelled) are listed as W1.BMP - W4.BMP. These may be edited by you
- but PLEASE keep the same names, and don't delete any. You may edit these
- by using WIndows PAINTBRUSH or a similar program.
-
-
- SHAREWARE:
-
- Hangman Jr. is shareware. Shareware is not a TYPE of software; rather,
- it is a form of distribution / marketing. Essentially, it is a method
- by which you can obtain and evaluate fully functional software at your
- leisure and THEN decide whether or not it is worth purchasing. Like the
- software on your local retail shelves, this is a copyrighted program.
-
- Now, of course, we would like you to buy this software. Let's talk about
- that. Hangman Jr. sells for $14. Now we know that you paid SOMETHING to
- get it. If you purchase Hangman Jr. we will discount up to $4 off of the
- price, based on what you had to pay for a disk from a shareware disk
- vendor. No need to ask you to PAY to evaluate it, is there? Just send us
- a copy of a receipt showing us the purchase price. If you spent money
- to download Hangman Jr. from one of the big "pay" BBS's like GEnie or
- COMPUSERVE, send us a printout of your download time estimate from your
- comm program.
-
- Also, you can purchase from us 2 collections of 100 words / images
- each for $7 apiece. These can be a time saver if you don't have a lot of
- clip art or image files of appropriate material for this age group...
-
- Purchase of Hangman Jr. will also get you the latest copy of the
- program, and, of course, the UNLICENSED COPY tag will be removed. In
- addition, you'll also recieve discounts on other Alston Software Labs
- products; We'll send you a catalogue. You may be surprised at what we
- have to offer. As an ASP member we can also offer you a reduced
- subscription price for SHAREWARE magazine, where you can read reviews
- about some of the newer programs to come along.
-
-
- //////////////////////////////////////////////////////////////
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: ~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Updates and ASL new releases can be found on
- The Collector's Forum BBS
- (619) 463 - 9222 ALL BAUD RATES!
-
-
- //////////////////////////////////////////////////////////////
-
-
- ********************** "Fine Print" Section *******************
-
- Disclaimer:
-
- Hangman Jr. is supplied as-is with no warranty whatsoever with
- regard to merchantability or fitness for purpose. Alston Software
- Labs assumes no responsibility for any consequences of use or
- misuse of this program.
-
-
- Hangman Jr. is produced by Alston Software Labs, a member of the
- Association of Shareware Professionals (ASP). ASP wants to make
- sure that the shareware principle works for you. If you are unable
- to resolve a shareware-related problem with an ASP member by
- contacting the member directly, ASP may be able to help. The ASP
- Ombudsman can help you resolve a dispute or problem with an ASP
- member, but does not provide technical support for members' products.
- Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI
- 49442 or send a CompuServe message via CompuServe Mail to ASP
- Ombudsman 70007,3536. The OMB may be contacted by FAX by sending to
- the ASP FAX number: (616) 788 - 2765. In communication with the OMB
- please include a telephone number and /or FAX number if available.
-
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